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#1 Re: Game Discussion » The Sun rises again » 2022-07-19 13:12:09

Mutant, here's a serious question designed to clarify a statement that was made:

When the administration mentions that 40k USD dollars were put in EE!, do you mean that 40k USD dollars were payed or invested?

And to better clarify what I mean by payed and invested I will describe an example: Let's say Luke is an employee at a startup. Luke's market value is at $15 an hour.
However, as Luke and their "employer" are in a form of partnership, that money is not actually paid.
Luke is remunerated with $0.1 an hour. At the end of the month, Luke's employer, would actually pay $16 (provided that he worked full-time), but from a business accountant point of view, $2.400 were invested.

So to reiterate: these 40000 USD represent the amount of money payed or just the amount of money invested?

Thank you! //ee.failforums.me/img/smilies/smile

#2 Re: Game Discussion » The Sun rises again » 2022-07-19 10:44:21

Satanya wrote:

At the end of the day, if you are toxic or a jerk, that doesn't help develop the game. It doesn't achieve anything. Worst thing is, I'll just stay silent about content even more. Because, really, if you're only here to be toxic and you don't want to be patient, we don't want you around.

And those of you that don't want to be patient or prefer to be toxic-- we don't want you around. //ee.failforums.me/img/smilies/tongue Your negativity contributes nothing for our morale or development.

It seems that you're alluding to me. A staff member insinuating that I am toxic or a jerk, is an absolute first.

Please don't put at heart my lack of faith. What I did was to describe the clouds I see at the horizon of where the Sun is supposed to rise. I don't suppose that makes me or anyone else toxic.

There's a terrible bad movie but which has similarities with the current situation: Don't look up.

#3 Re: Game Discussion » The Sun rises again » 2022-07-18 23:35:31

Unless you refer to my rhetoric writing style, I certainly did not ask any questions.

Surely there is no crime in discussing how things might not be as they seem.

I am sorry of the offense I am causing by speculating the worst based on what we have.

It just seems that EE is simply cursed and it passes unto the people who work for it! (I hope cercul1 stopped breaking his limbs after leaving the staff)
What other possible explanation could there be that at the high time when progress was made, a war starts, and after that we learn that half of the development team happened to be in Ukraine?

#4 Re: Game Discussion » The Sun rises again » 2022-07-18 22:01:37

Satanya wrote:

My aim when writing the design doc for EE! was to, first and foremost, address major issues that bothered me about EE and EEU. (From EE! Discord)

I spent a few weeks writing out a 50-100 page design document outlining absolutely everything that needs to be outlined. (From EE Forums)

One of the issues with EEU, might I remind the readers, was that the developers, surprisingly, weren't truly motivated with receiving just the amount of coins needed to wash their cloths in which they were sweating in while coding, as remuneration.

And, yet, apparently that design document covers everything about the game but monetization.

That seems just very odd.

50-100 pages? What is it 50 or 100? Is it 75? Maybe we'll find on another occasion that is under 25 or over 200.

From this I understand, there's a large degree of uncertainty even over what is supposedly done. I presume that the document wasn't checked in a long while if the number of pages is in such great margins of error.

At least we've found the recipe for great PR: if we said something illogical, deny what was said(there is actually a plan) and frame it as a misunderstanding as things are always subjective to change™.

#5 Re: Game Discussion » The Sun rises again » 2022-07-18 18:52:43

Yes, I am assuming that they are not purposefully deceiving us. If you have any way of demonstrating the contrary please do.

But until then, I cannot think of any reason to indulge into believeing that when they say that they will think of something later, they actually taught of it many months ago, but for some ununderstandable goal they actually want to deceive us. (or is that how UK politics work?)

Following that train of thought, we could even speculate that EE! is already done, and perhaps the administration is hiding that from us because it is not a good time to roll out the release because of some unfavorable market signals.

The intent of the post you enitrely quoted, and hopefully also read, was to set forth the current state of events as opposed to what the OP hopes and speculates EE! to be.

In any case, EE! does not seem to have a clear bussiness plan at all.

Also, believing that that war is going to finish anytime soon is a fantasy.

#6 Re: Game Discussion » The Sun rises again » 2022-07-18 17:37:40

Firstly, I want to admit that I am quite out of the loop with the current state of events of EE, and my conclusions are based on brief observations I made.

From my limited perspective, and by now faulty memory, I am sorry to say that, I believe things might be just as bad as they were.

Is it 2 years since Xenonetix "abdication" happened?

From what I recall (perhaps wrongfully) we were assured that the new administration was prepared to take over this game.  From what it seems it was a preparation with a merely rough plan or without one entirely.

What kind of management doesn't start with defining the key components of the user experience? What kind of game designer doesn't plan how they're going to retain users? What kind of responsible business owner can say that making the game self-sustainable financially is the last of their concern?

From Hints and leaks of unannounced content (smiley info, EEF dev graphics) posted by N1KF

Making a good game is their plan. But how they're going to do that seems unclear. From what I see, even now, their vision for EE! is blurry.
These before mentioned things should had been ideally settled before acquiring people to write code. 

The new administration doesn't seem to have any incentives to preserve the community except not releasing an estimated date for release.
Surely, a team of developers with 25+ years of experience can say that the game is not nearly done in the following months or year in this rhythm.

After 2 years(?) since Xenonetix left, as Musearys says but in a technical jargon: up so far EE! crashes after a minute, or even less, it begins showing something on the screen.

From EE! Discord

I see no novelty in the hope, in the promises being made, in the justifications for delay and issues.

With the state of facts, I believe, The Sun is still yet very, very, far to shine.

#7 Re: Game Business » Everybody Edits || Status of development » 2022-03-20 21:08:09

Indeed we go through some difficult times, and what is happening in Ukraine affects more or less everyone wherever they are.  From what I know male citizens are still not even allowed to exit the country regardless if they wish to. //ee.failforums.me/img/smilies/sad

I don't know whether GGRiD bought Zendroforce, but if that is the case, considering that GGRiD discarded EEU, and wants to build a new game from scratch, the asset that was bought, in fact, was the EE's community (which is a good stepping stone for launching a new game).

Like many other senior players I believe, as I don't follow any of the community's discord servers, I feel terrible out of the loop to what happens to this game.
Without announcements like this, from time to time, on other platforms, I could as well forget about this game completely.

It almost feels like an experiment, started 8 years ago, and continued by each owner after Mr. Shoe, to see how much smaller this community can become before it disappears completely.
An experiment that also consists in promising things that are never completed, and providing showcases to betas that never get to be played by anyone but the staff (RIP EE Unity Edition).
Currently, the experiment seems to be continuing, but without that showcase ingredient.

In my belief, the only thing that you've inherited from EE is a community, and I consider that it should be saved from diminishing even further.
I feel saddened that you don't strive to entertain us with some displays of the future game, and more announcements of what progress is concretely done.

#8 Re: Game Business » Everybody Edits! Interview with Lead Dev ☆ » 2021-06-06 08:39:16

Intel 8008? 3DO?
This person sounds like they singly doubled the average age of programmers who worked at some point for EE.


I have good faith in whats going to happen.
This sounds like the most professional administration EE had in the last 7 years.

#9 Re: Questions and Answers » Do all objects have the same world data weight impact? » 2020-08-30 20:46:35

The bigger the entropy of your data the more it will weight.

Also, EE Maps are sparse matrixes, empty spaces are implied and therefore you don't get any mentions of block-id 0 over the wire.

#10 Re: Game Suggestions » EEU Trigger-Zone that uses programming language » 2020-08-27 16:27:00

It is possible but I'm don't think it worths the complexity.

The code could be simply written in JavaScript, although that would be a security hazard, so your intuition to make a limited programming language specific for this scope (a DSL) is good.

Considering EEU is mostly targeted for young audiences, I consider that a visual programming language (VPL) would be more suited than a textualized one; not that it would matter much with the idea in general.

This special game-logic should also be time sliced. As in run x ms each y ms. So that an endless loop, made by a creator-programming-error, won't hog the game.

Commands such as "after the user entered the zone, wait 5 seconds, and if the user hasn't left the zone, then kill the user" or "each 5 seconds, trigger the red doors / gates";
would also require a limited-sized priority queue. Limited, so that if it exceeds, in the case when too many events are registered for the same user, out of a creator-programming-error, it would just ignore them so it won't create a a performance hog for the game.

Now another debate would be whether this code should be executed server-side or client-side. Some types of instructions are more suited to be client-side executed, while other to be server-side executed.

I'd believe that a server-side approach would be better.

If this were to be implemented, I believe it would change EEU a lot, and it would become a primary feature for the game.

#11 Re: Game Business » Cya » 2020-08-26 00:37:24

I say we all chill and pray for what kind of people Xeno is going to chose next.

A quest for common-sense is also quite needed in this community as a whole.

#12 Re: Game Business » Cya » 2020-08-26 00:19:07

Can we please stop calling people who leave the staff things like "sad individuals" among other things, please?

Especially when it comes from the current staff.

I would had expected such a discreditation from Xeno but not you Mini.

Love might be a dangerous thing for a moderator. Love usually implies that you also accept and love all the defects one has to offer.

But in our case, I don't think it is ideal to love the community like that.

#14 Re: Game Business » Cya » 2020-08-25 17:24:46

peace wrote:

look i dont get hoow you can hate an comunity if you became moderator of it for like thi shsort period if you hate teh comunity why did you become mod in the first place?

Maybe the hate wasn't as rooted in them when they began doing this activity.

Moderators have to handle the worst that a community has to offer.

When you sign up for this, nobody tells you people will make fan-story on how to kill you, or that they will photoshop themselves strangled with rope because you refuse to unban them.

You can also easily end up being polite while being unthoughtful with others, at the same time.

There's many things that can mess someone up whilst doing this.

#15 Re: Game Business » Hello there! » 2020-08-16 19:31:04

Are you a cis-gender-white-male?

Are you a republican or a democrat?

How do you propose to end the Israel - Palestine conflict?

What's your favourite type of pancake?


Be careful how you answer this questions, they might be the end of you, especially the last one.

I wish you to have an enjoyable time in the EE staff! //ee.failforums.me/img/smilies/smile

#16 Re: Forum Games » Ducks and Hunters » 2020-08-14 22:52:41

I don't think you're going to reach 20 participants.

#17 Re: Off Topic Discussion » Coronavirus Disscussion » 2020-08-05 21:38:51

Just wondering what's the plan of your country, guys, for school / uni reopening?
Online / physical attendance / still in debate?

#18 Re: Forum Games » Ducks and Hunters » 2020-08-03 11:16:17

Edilights wrote:
peace wrote:

ill only sign in if edinlight gives an true explanation of the game stated in thefourm games guidelines that he hsoudl do so and @tomahakw plese moderate righltyly!

Excluse me , gentleman ! Did you have seen in your childhood game as well ? I was offline in a few days and you want explanations? ...:|

!lynch Edilights

He's making too many assumptions. He dodges questions. This guy screams scum!

#19 Re: Game Discussion » Has EE got pwned (Breach) again? Is it safe to continue playing EE? » 2020-07-31 21:48:37

Disclosure:
I am quite clueless on what's going on.
From my limited information EE got hacked after Atilla's request for an unban was declined.

I am also completely unfamiliar with the reason of Atilla's ban.

----

It would seem that keeping Atilla banned is more destructive to the community rather than having him unbanned.

I don't understand how exactly the mod team is protecting the community by keeping him banned.

Atilla would probably receive a form of cancelation from the rest of the players if he would be unbanned, anyways.

This is a vanity war and I don't see any wise reason on preserving the ban.

#20 Re: Forum Games » Ducks and Hunters » 2020-07-31 17:15:24

!sign in

Since the OP is Romanian, I would assume that this is based on the children's game of Duck and Hunters.

It's a game that takes umm... ducks, hunters, and a ball. The hunters try to hit the ducks with the ball.
The fact that the number of hunters is equal to the number of ducks is strange, however. I don't remember it that way. There were usually very few hunters.

So in the end, I think I'm just as clueless as everybody else here.

LE:

How this game ends

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