Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hi all!
I know some of you are missing multiplayer EE, so there's been work on reviving it! The project is called Project PixelWalker which is a working title. The public alpha version is now up and running! You can play it here. When you register, you'll be prompted to verify your email address, and as a welcome gift you'll get a 100x100 world and a 200x200 world! Feel free to join us in the project's Discord server if you wish to provide suggestions, find bugs, and just hang out.
There's a lobby that doesn't use all of your CPU, profiles, and saved worlds! The energy shop will be coming too!
There are plans for dedicated bot support and we will be looking in to a way to move EE worlds over as well in the future.
So check it out and provide feedback!
Here's a video:
This is pretty cool! Good work!
This is a fun game
That's funny
Thanks for updating those stats!
If my assumption is incorrect, that means you had the possibility to offer a team back then, which begs the question: why didn't you?
To be honest I didn't have interest nor time. I pretty much wanted the regular EE to not die sooner than it had to.
My proposal is a young team of computer science graduates with working experience that doesn't consist in merely a couple of internships. At their time I don't think neither Xenonetix, John, NVD, or NOU could offer that.
Your assumptions are incorrect - I've had development jobs that were not just internships prior to me being on the staff team. Regardless, I personally preferred the UnitEE project instead of building something from the ground up mostly because of preservation purposes. (ie a new game client)
Either way, I joined the staff team in an effort to prevent the ship from sinking. Not sure if this is widely known or not, but during the gem hackening Xenonetix was going just going to shut the game off entirely then and there. I talked him off the ledge and start reverting everything (even sacrificed a boat ride during all this) and paid for a game servers to be kept online for quite a bit of time. Because of this, we got another quite a few months of playing the game. I had no intentions helping beyond the death of EE unless it was with a new team.
Hey bzrb
Neato!
The definition of "low end computers" keeps getting higher, "it rund chromeOS" is hardly a mark of low end hardware, maybe a mark of an incapable OS.
Anyway, unless this 'engine' is open source I don't expect it will ever get ported to anything other than MacOS or Windows, thus probably won't run on my computer.No comment about EEU, there was no normal way to sign up so I couldn't try it.
I was referring to US school districts, who primarily purchase Chromebook devices for their students - for very cheap. They are low end computers. The game engine that they're working on is playable in the browser using like JavaScript (likely specifically WebGL).
For instance, do you intend to make a version for 32 bit computers that are still around? (or for any OS users might run to make these systems usefull again, like older versions of windows like 7 or some open source systems with 32bit support)
Because the front end will be using web technologies, as long as it's a modern web browser it should work.
I've just finished uni!
Congrats Luke!!
Can this be modified to respect visible false worlds?
we are building everything not on an existing engine, but rather our own engine--
Great. Sounds like this game will never run on my computer .-.
EEU was built on it's own engine and was pretty performant. Fixel is a pretty experienced developer so I'm sure it'll be able to perform on lower spec'd machines. It's also in their best interest to support low end computers because pretty much every school in the USA is 1:1 with Chromebooks so if they want the entire US child population to play then they'll make it efficient!
Great video! I cringed when I saw myself though lmao
Happy new year!!
from twitter
This is from 2015.
We didn't, this is what we got.
The Unity version of the game worked, although it was poorly optimized. It's a shame that it was never finished!
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