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#2 Re: Questions and Answers » Ask Me Anything 5 - Xenonetix » 2020-06-01 21:30:34

I wonder when everyone will be moderators (if possible)?

#3 Re: Bots and Programming » [Release] EEditor 5.1.3 - Offline Editor » 2020-05-11 22:13:56

And Windows thinks EEditor is a virus or malware lol
https://prntscr.com/se xyk0 (remove the space, Image generated with unfortunate ID)

#4 Re: Bots and Programming » [Release] EEditor 5.1.3 - Offline Editor » 2020-04-20 14:49:47

s2pr32 (Not uploading via imgur cause the risk of everyone down-voting it for no reason)

Ummm, Is EEditor supposed to be uploading levels at a slow pace, even at a low delay level… (took over 3 minutes to upload 1.2k blocks)

(And, before anyone asks what version; EEditor 5.0.1)

#5 Re: Off Topic Discussion » What's your favorite font? » 2020-04-09 03:00:15

Hmmmm… It would have to be Minecraftio…

#6 Re: Game Discussion » Official 'Look what I got!' topic » 2020-03-25 15:43:59

peace wrote:

^ wtf thats impossible did oyu hack EE?

No hacks, I just got lucky…

#7 Re: Game Discussion » Official 'Look what I got!' topic » 2020-03-25 15:21:34

jOUyQwg.png I thought I'd never get one, but in a miracle, it happened! I got magic!

#8 Re: Forum Games » name the color posted above » 2020-02-29 02:49:32

Lovely Euphoric Delight
#324523ae3c4b7f5d3a

#9 Re: Game Business » ByteArray's weekly development vlogs! » 2020-02-22 00:21:50

I wonder if 1/4 corner, 1/2 checkered, and 3/4 stair blocks are planned?

#10 Re: Game Business » ByteArray's weekly development vlogs! » 2019-11-16 01:10:29

ByteArray wrote:

A lot of unicode characters are currently allowed in EEU, based on a whitelist. As we go forward we'll be deciding on any potential changes that may need made to that list of usable characters. //ee.failforums.me/img/smilies/smile

I wonder if there are any letters that fall within the range u+010000 to u+10FFFF are in the white list (e.g. Gothic, Ahom, Deseret, etc.)? Also, what BMP ranges are on the whitelist (in u+hhhh form)?

#11 Re: Game Discussion » Number » 2019-11-15 03:58:24

Is the number you are thinking of 35? That is my Favorite number.

#12 Re: Game Suggestions » Maybe the High Gravity option under Low Gravity? » 2019-11-15 03:52:42

Minerdwarf11 wrote:

But were you talking about the arrows or the gravity effect changer in the first one, the yellow circle one? I'm not sure what they are called, I think we just had a misunderstanding of which one we were talking about. Tbh I'm new to this level of forum talk, so idk much about what things are named here. =P To get things a little clearer (hopefully) I was thinking that the high gravity will act in the same way as the low gravity effect, the arrows will act normally. I'm just saying what if the arrows acted as if they were in the normal gravity, even if you had a different effect in place. So if I had low gravity and entered a box filled with down arrows, the gravity there would be the normal gravity.  I know that's not the case, but I havent said that clearly. Now the gravity changing effect thing can be used to change the smiley's orientation and it will act like normal. And if you can clarify, what's the non gravity effect? Is that when the gravity changer effect makes you float? I'm not entirely sure what you mean in your first post, and I interpreted it wrong I guess. So sorry about that.
TLDR, I didnt understand what you mean and oops

I think the High Gravity'll overpower the Arrow's gravity…

#13 Re: Game Business » ByteArray's weekly development vlogs! » 2019-11-15 01:19:46

den3107 wrote:
peace wrote:

i woudl liek oto be able to use € i mean it used more then the $ right?

I can completely get behind the euro sign, hence why I think a whitelist (only certain characters are allowed) would be much better.

Bry10022 wrote:

I know, right? I'd also like to be able to use the … symbol…

Is just typing three periods really that much effort..?

Well, The Ellipsis look better in Monospace fonts as one glyph… Besides, The ellipses count as one glyph in Unicode

#14 Re: Game Business » ByteArray's weekly development vlogs! » 2019-11-14 03:25:25

peace wrote:

i woudl liek oto be able to use € i mean it used more then the $ right?

I know, right? I'd also like to be able to use the … symbol…

#15 Re: Game Business » ByteArray's weekly development vlogs! » 2019-11-13 02:16:55

den3107 wrote:
Trytu wrote:

that's why EEU staff should block the ability to chat, there are always a couple of swears you forget, or they manage to make some new censor evadings.

There are plenty of systems out there that do a very good job at this, however.
Besides, communication is a far too important part of EE, better to make it easy and effective to report people (almost a single button press, resulting in the mods receiving some portion of the chat log to make a proper judgement).

There are many writing systems that use unicode letters beyond 0x00-0xFF. You couldn't even use the € symbol in EE anymore… (I'd like to be able to use the Ellipses in messages)

#16 Re: Game Suggestions » Maybe the High Gravity option under Low Gravity? » 2019-11-13 02:08:38

Minerdwarf11 wrote:

I wonder if quicksand will be a thing. Hmm

It should be a thing in EEU at least.

On a tangent: How many posts do you have to make before you become a member?

#17 Re: Game Suggestions » Maybe the High Gravity option under Low Gravity? » 2019-11-12 19:06:25

Also, The High Gravity and Low Gravity should Conflict Each other. (i.e. If you get Low Gravity, it should overwrite the High Gravity you currently are under effect and vice Versa)
Plus option to set How much gravity (i.e. …0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 4.0…)

#18 Re: Game Business » ByteArray's weekly development vlogs! » 2019-11-12 18:19:46

KirbyKareem wrote:
Bry10022 wrote:

I wonder if Everybody Edits Universe will support inserting unicode letters, unlike Everybody Edits?

unicode used to be supported in ee but people would make bad symbols with them

They could add the bad symbols to the blacklist so those wouldn't get sent to chat?

#19 Game Suggestions » Maybe the High Gravity option under Low Gravity? » 2019-11-12 01:08:13

Bry10022
Replies: 21

I know Low Gravity exists, but I wonder if it is possible to implement High Gravity as an effect?
Like that the Low Gravity effect lowers Gravity, but what about the option to have High Gravity, which should increase the Gravity?
(I wasn't able to use img tags at the time, so I can't provide what it would look like)

#20 Re: Game Business » ByteArray's weekly development vlogs! » 2019-11-12 00:53:50

I wonder if Everybody Edits Universe will support inserting unicode letters, unlike Everybody Edits?

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