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#1 Worlds » doodles » 2022-09-15 01:19:28

Replies: 0

download world

difficulty: easy-medium or something
credits: kirby

good luck

#2 Re: Game Discussion » Hints and leaks of unannounced content » 2022-06-28 18:53:05

Satanya wrote:

Correct me if I am wrong, but didn't most difficulties have more than 5 worlds? I remember there being several campaigns with Easy difficulty, as an example.

ya, this is more referencing the idea of having some sort of transition between two campaign themes (like the desert -> forest idea), as this would either require a very small gap in difficulty or many consecutive worlds to have a smooth difficulty curve

Satanya wrote:

A lack of smooth gradient between difficulty makes it feel as though you've made no progress. If I beat a Medium difficulty campaign and I can't even handle a Hard campaign after that, it feels like I haven't learned anything or made any real progress.

I think the main problem here is how arbitrary and subjective difficulty is. The gap between Medium and Hard is pretty large, and the practice someone needs to take on the next difficulty varies from person to person. In Mario maker for instance, if someone beats a few Expert levels, they aren't necessarily equipped to take on a Super Expert one, but through repetition and practice of these easier levels they can get there in the end. I think as long as EE! has many options for levels of each type of difficulty, with some way to incentivize/encourage them to try them out, they'll naturally improve and challenge themselves to the harder difficulties. I'm not saying quantity over quality... but quantity is pretty important lol


also to quickly respond to this

Insane campaigns were a mistake. They made the median difficulty Medium-Hard (if I remember correctly) and that's just so yikes, most people have trouble finishing even those

the median should have always been Medium

Worst is the only insane campaign and that was an Easter Egg campaign that was never intended to be seen in the same way as the rest. I also don't really think "Median difficulty" is a fair point to make - If you lay out all of the campaigns and sort them by difficulty, the median difficulty is in fact medium, as there are more basic to medium campaigns than medium-hard to extreme. I get that extreme campaigns are definitely not for everyone, but they aren't supposed to be. Giving more experienced players the means to challenge themselves if they want is a good thing, and it is incredibly satisfying to complete these levels.

#3 Re: Game Discussion » Hints and leaks of unannounced content » 2022-06-28 17:40:38

This "Lack of continuity" largely stems from how wide the skill gap in the game is. Just like how the difference in difficulty between basic and hard levels is incredibly large, the difference in skill between new players and experienced ones is large as well. The reason a campaign doesn't necessarily feel like it prepares you for one in the next difficulty is because, even though EE campaigns have 9 unique difficulties (not including insane), the gap between each is so wide that 5 Everybody Edits levels is just not going to provide a player with enough practice to climb to the next step in the difficulty ladder.

The Campaign System had a lot of problems, but the lack of continuity between each campaign really was not one of them. That problem stems more from the nature of the game as a whole. If you want to prepare players with the skills needed to start from Basic levels and end at Hard ones (not even extreme, just hard), you're going to need a lot more than 5 levels per difficulty.

#4 Re: Game Suggestions » be willing to use non-staff times for campaign rainbow medals » 2022-05-30 22:47:23

wjyg wrote:
Slabdrill wrote:
Joeyc wrote:

Why does everybody say you’ll get discouraged bla bla bla, literally nobody really cares but it’s annoying that the times are practically impossible unless you’re this particular player. Half of the times are almost impossible to beat as egg quest 2 was explained. You’d kinda have to know every strat, glitch, the route which shouldn’t be the case for time trials. Should have to be straightforward on what to do

I believe good speedrun times should actually require knowing what you're doing. In my opinion, the "good" staff times (egg quest 2, arris dome) are the difficulty of what the top tier medal should be, and the rest are too easy. (need for steed, the flighty slighty, and a few others could be improved 15%+ easily, but requires using speedrun skips; while for some the world is actually just bad)

Now for the bronze-gold (I believe most of the platinums are far too easy as well. Any world that has a greater distance gold-plat than plat-staff (which is a lot of them) should have a lower plat.) medals, sure; but most of the times there are already high enough you can do it without a specialized route.

HOW are we going to beat egg quest II rainbow??? im not a bad player[i beat 4 worst campaign tier and still doing ip], but even my 5 checkpoint perfect run [take like a hours and cheated a bit with god mode] is just only 2 second faster than rainbow
just HOW??? (sorry for gravedigging but it just really... beat it should unlock another insane campaign or campaign that even harder than it!)
before the rainbow time it have a gem hunt, and the rainbow score is EVEN BETTER THAN GEM HUNT WINNER... JUST THINK ABOUT HOW HARD IT CAN BE
if THAT is a good score for rainbow, maybe make rainbow score = WR and auto update it will make you happy, it just crazy as that
i make a practice world for that, but after i tested the time, im sure it going to be useless...
i think a good rainbow score is extreme, but not insane, and not high insane

i believe in you turewjyg, beat my boring egg quest 2 rainbow or riot

#7 Re: Game Discussion » Everybody Edits: The Skill Ceiling » 2022-01-09 23:19:28

NorwegianboyEE wrote:

I never liked these insanely ridiculous levels personally. Because i believe more in creating an memorable experience.

I mean, agreed, but beating one of the extreme levels is very very memorable lol

that being said, a lot of the super difficult levels are actually pretty high quality. Other than the speed minigame, endless pain is pretty fun to play, and like i mentioned in the video, I feel like every tier in Trial & Terror is well made. especially cold world, top 10 EE map imo

#9 Re: Worlds » Troll's Button Lab [Troll] » 2021-12-12 19:30:59

Really really cool level turewjyg, that new bug with the switches that you used was really cool and stumped me for a bit

#10 Re: Worlds » Easy :lol: » 2021-10-22 18:37:46

wjyg wrote:
Master1 wrote:

i will bmez after you beat my beeol 1

No, you bmez first, because easy is easy, and bad eeo level is bad!:lol:
@kirby i know you woot this post, so, when bmez?

i did ! i did nerfed, it was fun, took me about 100 deaths. now bmbeeolor (beat master1's bad ee offline level or riot)

#11 Re: Bots and Programming » how do i use eeo tas » 2021-10-15 05:18:36

1) download EEO tas 1.2.1 at
2) follow the instructions in the README

#13 Game Discussion » Everybody Edits: The History of Minigames » 2021-10-08 07:12:24

Replies: 24

Note: this is the first video of many. I only covered the topic of the video in here, so I'll cover other bits of EE history in the future.

#14 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-09-27 02:19:23

OINX wrote:

My 2011 and 2013 profile status. I had a few more old pics back in the past, but I didn't think of them as aesthetic enough to keep them //

super old profile screenshots are pretty rare, thanks for sharing this!

#15 Re: Questions and Answers » Smiley Physics » 2021-09-08 05:41:04

Bobithan wrote:

A few questions regarding how a smiley falls...

1. How far does a smiley fall before reaching terminal velocity starting from rest?
2. How long does it take a smiley to reach terminal velocity starting from rest?
3. Does the smiley accelerate uniformly?
4. At terminal velocity, how fast does a smiley fall in blocks/sec?

Exact answers would be appreciated. If the information isn't available I'll try experimenting to get this information on my own, though I'm not sure how to find out if #3 is true or false on my own.

Ik this post is 6 years old but

1) About 1447 blocks
2) About 727 Blocks
3) Yep
4) Terminal fall velocity is 13.553105760940054 pixels per tick, or 84.7069110059 blocks per second
    Terminal run velocity is 6.776552880470027 pixels per tick, or 42.3534555029 blocks per second (terminal run velocity = terminal fall velocity/2)

#16 Re: Worlds » Super EE Party » 2021-08-20 06:04:28

HydraK90 wrote:

1. Did it ever get broken by players?
‹ ‹ ‹ 1a. If so, did you fix the problem? How?

Yes, all the time. It was a very very complicated system so it was bound to fail, especially considering it was EE. If you tab out of the game while going through the systems, it would most likely break something, and because of flash being dumb there wasn't really much we could do about that. Even with all that though, it still worked much more consistently than one would expect.

HydraK90 wrote:

2. When did you get the idea for SEEP, and how long did it take from that idea to start developing it?

I was screwing around in an EE level with Pingohits, and glanced next to me and noticed a copy of Mario Party 7 for the gamecube, and I was reminded of a Mario Party bot assisted level by SmittyW, so I suggested we try to see if we can test our system-building skills and make it fully automatic.

The creation of the level from start to finish took about a year, with not too many breaks between

HydraK90 wrote:

3. A stranger question: Did /listportals ever lag you out?

Nah, but it would make the chat nearly unusable because of how small the scrollbar would be. I pasted the entire thing in the OP so you can see just how long it was

HydraK90 wrote:

4. Were there any scrapped ideas?

Not that I remember tbh, considering how hard everything is to set up and hook up, scrapped minigames/whatever wouldn't really get past the planning phase unless they were actually finished and put in the level

HydraK90 wrote:

5. Did SEEP have a bot?

No, this level was completely automatic. 4 people could join the level and play without needing me to be there. We used EEditor by Capasha and PlugIt by LukeM to help with building, but that's just for filling and copying. Plus, Smitty already made the bot-assisted Mario Party, which imo was a lot more fun to play than Super EE Party, so wasn't much of a point in trying to make another bot to copy that.

HydraK90 wrote:

6. About how long did it take to draw out the final idea/sketch for the map?

idk a few days, map sketch didn't take that long but we refined the art slowly over time, and a lot of different people helped make it look nice

HydraK90 wrote:

7. Any memorable moments from you playing SEEP?

All my memorable moments are from building. Some that I remember are finding a completely new physics bug with portals because we just happened to make a system in a perfect way to trigger the bug, and I still remember the first time a full game actually functioned properly, that was pretty cool

#17 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-18 02:45:25

hey DIFF you should make it so the Brand New Members can post links in here !!

#18 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-14 22:17:46

HydraK90 wrote:

How soon is too soon for an image? I might have some saved screenshots

January 1st 2021, everything before then is good

#19 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-14 17:10:57

Supah (Snow) wrote:

I’m not sure how helpful this is but have you tried digging through the EE Blog? A lot of old images and gifs are still intact there.

Already been through EE blog, EE twitter, Benjaminsen twitter, nearly every thread in Worlds, the old threads in the rest of the subforums, google images/YT vids of EE dated pre 2012, entries for EE related things, old wiki entries, and some other stuff

Most things are just things I've seen already, but it's still cool to see images that i haven't seen in years

#20 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-13 06:02:38

plz im not trying to preserve the drama part of EEs history

#21 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-10 03:09:41

capasha wrote:

I can't remember when Animator got released. But here is it, with sourcecode: …

Now you guys wonder, why would I upload Animator? There is some nice savs (saved files) from EX Crew.
When I helped them with worlds. Here is the list of savs that can be loaded into EEAnimator.
I have not tested these in EEditor because of animations and old files.

Babel 2.0:
Babel 2.1:
Babel 2.2:
Cube 1.4:
CubeAnim 2.0:
ex_oh_****_bears: … _bears.sav
Ice 1.8:
Ice 1.8 Fixed:
Illusion 2.6:
MFL 10:
Minigames 1.1:
Rainbow Fixed:
Rainbow 1.93:
Zeal 0.85:
Zeal 1.6:

you are an absolute legend for this

#22 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-06 18:39:01

I guess I'll share some of my old screenshots as well, I'm still working on recovering my old hard drive but in the meantime here are the screenshots I still have access to


At this point, I had quit EE for a couple years, and came back in 2015, when NVD started to revert the MrShoe changed and shortly before Nou became owner.


Those are all online, since the computers I took all of those screenshots on have been since factory reset/destroyed or whatever. Past 2017, I still have the hard drives for, so here are some screenshots I might not have posted anywhere


that should be it


#23 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-05 04:46:22

jeffburtonfan wrote:

2010/2011 screenshots (guess I was a nintendo nerd at the time lol) and also an animated gif that jakery made:


damn, definitely one of the oldest lobby screenshots out there - really neat to see both the blue coin incentive and MFL9, tysm for sharing these

#24 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-03 05:56:25

gcommer wrote:

Welp I randomly ran across some old EE stuff and thought I'd see if the community is still going, guess this is the state of things.

Back in the day I made the first maps with moving blocks. Someone else recorded it:

If you search for "EETool" on this forum I had a post from forever ago. That was my program that could run custom scripted animations. (But the timestamp on the post is wrong? I found those in my backups and they were definitely from 2010. I had to remake my forum account, so I guess the forum was reset at some point) … p?id=26066

here's the thread! it's so cool to see people making accounts to post their stuff in this thread, it's always awesome to see videos like this //

Also, forums were moved in 2015, so all posts from before then display as 2015. You can see on the bottom of the thread it says that it was last edited August of 2010, so that's probably more accurate.

I see you said you "found it in your backups", do you have anything EE related there that you can share?

#25 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-07-26 16:16:44


There are some pics of 2010-2011
brcrew.weebly com/-gallery html (I can't post URL's lol)

I actually found that site last week, along with a site for a crew called "KK" crew from around the same time

pretty cool!

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