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#1 2015-08-22 02:57:34

0176
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From: Brazil
Joined: 2021-09-05
Posts: 3,174

Tree structure for Campaigns

So, with apparently more worlds coming to this campaign stuff soon, I don't know how exactly the devs would fit them. Replacing, adding..
Well, I thought about turning the campaigns system into a sort of tree diagram. There could be multiple world "trees" with multiple levels in each. You'd have to beat a few (maybe not all) of a tree level to unlock the next, sort of like we have now but not just 1 world only.

Here's a horribly drawn image I made in like 5 mins of what I had in mind.
1jn8Zi6.png

I wouldn't actually be surprised if you devs already had something like this in mind for the future, and hell someone might already have mentioned this type of campaign system somewhere, but I just wanted to leave this here.

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#2 2015-08-22 09:30:54, last edited by Nou (2015-08-22 09:31:46)

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Tree structure for Campaigns

This was the original idea, as can be seen this image that was leaked a long time ago (note my awesome paint skills, 100% made in mspaint!).

The issue I ran into was that making campaigns hard. Finding quality stuff to put together based on a theme of similar difficulty with a variety of creators takes a lot of searching and so finding even more maps to provide several options within that campaign was even harder. We therefore decided not to go that route.


No u.

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