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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-03-18 03:32:34

Clickan7
Brand New Member
From: Russia
Joined: 2018-03-15
Posts: 9

[Request] TagBot (Killing team)

If (Color) team touches anyone, then kill him.
I know this bot,but cant find it.

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#2 2018-03-18 17:47:18

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Request] TagBot (Killing team)

Here is an example with EEPhysics added.
https://pastebin.com/ynj1gWfu

Sorry, I don't want to make a whole bot for you.

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#3 2018-03-18 21:27:02

John
Member
Joined: 2019-01-11
Posts: 1,972

Re: [Request] TagBot (Killing team)

capasha wrote:

EEPhysics

is it 100% correct now? 0:


PW?scale=2

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#4 2018-03-18 23:05:47

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Request] TagBot (Killing team)

John wrote:
capasha wrote:

EEPhysics

is it 100% correct now? 0:

It's not 100% but I don't want to recode the physics to be 100% correct.

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#5 2018-03-19 00:15:20

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,824

Re: [Request] TagBot (Killing team)

If someone wants to work on this, try doing the following:

  1. For anyone on a certain team, use /geffect to give them a curse of duration 1 second;

  2. Before they die, do /reffect and then /geffect to maintain their curse without killing them;

  3. If they give that curse to another player, use /geffect again to replace their curse. The "effect" message type lets you detect a curse being passed on.

This should be much more effective than listening to "m", and simpler and less laggy/inaccurate than detecting touches with EEPhysics.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#6 2018-03-19 00:49:42

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: [Request] TagBot (Killing team)

Tomahawk wrote:

If someone wants to work on this, try doing the following:

  1. For anyone on a certain team, use /geffect to give them a curse of duration 1 second;

  2. Before they die, do /reffect and then /geffect to maintain their curse without killing them;

  3. If they give that curse to another player, use /geffect again to replace their curse. The "effect" message type lets you detect a curse being passed on.

This should be much more effective than listening to "m", and simpler and less laggy/inaccurate than detecting touches with EEPhysics.

Probably best not to have a duration as short as 1 second, as then latency issues could mean that effect isnt removed soon enough, maybe something longer like 5 seconds instead (leaving the last second for resetting the effect)

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