Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#101 2020-12-05 12:49:16, last edited by Rivelka (2020-12-05 12:49:33)

Rivelka
Member
Joined: 2020-04-25
Posts: 278

Re: [Release] Everybody Edits Emulator

LOL, I've found a magic coin in offline version! //ee.failforums.me/img/smilies/wink

l06M70d.png

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Wooted by:

#102 2020-12-24 02:59:28

NoNK
Member
Joined: 2019-07-13
Posts: 901

Re: [Release] Everybody Edits Emulator

Is this tson format in the level archives at all compatible with EE offline? Is there a tool to convert between the two?

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#103 2021-08-14 05:11:39, last edited by Damian9303 (2021-08-14 05:34:31)

Damian9303
New Member
Joined: 2021-08-14
Posts: 1

Re: [Release] Everybody Edits Emulator

Seeing how this is pretty much the only way to play Everybody Edits multiplayer (as the launcher includes an option to connect to a server which EEmulator creates locally whether starting a version), would it be possible to create a interface within the launcher to manage accounts for those connecting to log into? Since trying to manually customize them in “PlayerObjects” of the database changes back to their defaults. And if you do choose to introduce such functionality, it’d be cool being able to check who to classify as a moderator (or for v225 whenever support gets there alongside v188, administrator). I know that the "eemu" account in v225 is marked as a Moderator when it can be marked as an Administrator using “IsAdministrator”, though you probably already knew that; I also know that a huge chunk of the Benjaminsens World has been blanked in v188.
But yeah, great work on this emulator; thanks for making it! It felt nice being able to experiment with this game again, it’s just that I caught myself wishing throughout that I could share the fun with a group of friends.

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