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#1 2019-10-28 13:25:27

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,202

Add ee jumping mechanics to EEU

it's horrible to be able to jump without any delay whatsoever

Here is my code from EEjs: Improved version of EE jumping, but works the same in game:
qjFMfK3.png

please add something similar.

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#2 2019-10-28 15:02:02

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Add ee jumping mechanics to EEU

We do already have a jump delay, it's just fairly short (although implemented differently to your suggestion because that's not how we write code for the EEU physics engine). We're planning on fixing some other small issues with input delay and if that doesn't solve the problem then trying increasing the jump delay.

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#3 2019-10-28 15:32:15

AllenCaspe9510
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From: Heart Locket
Joined: 2018-03-24
Posts: 901
Website

Re: Add ee jumping mechanics to EEU

What about a physics zone that allows delayed jump?


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#4 2019-10-28 16:00:27

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: Add ee jumping mechanics to EEU

LukeM wrote:

We do already have a jump delay, it's just fairly short (although implemented differently to your suggestion because that's not how we write code for the EEU physics engine). We're planning on fixing some other small issues with input delay and if that doesn't solve the problem then trying increasing the jump delay.

I showed the code so you wouldn't need to look up ee source code and understand what's going on there
Mostly i wanted to show 0.75 and 0.15 jump delays

current system of jumps delay feels very weak

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#5 2019-10-29 01:01:56, last edited by Yoshi2018 (2019-10-29 01:02:07)

Yoshi2018
Member
From: Bathroom
Joined: 2019-07-04
Posts: 78

Re: Add ee jumping mechanics to EEU

Please no. The jump delay makes the current game way harder than it should be.


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#6 2019-10-29 02:49:33

Schlog
Member
Joined: 2015-07-21
Posts: 1,906

Re: Add ee jumping mechanics to EEU

hi lets not

new game, new physics - adapt to the new jump mechanics

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#7 2019-10-29 06:26:40

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,052
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Re: Add ee jumping mechanics to EEU

Schlog wrote:

hi lets not

new game, new physics - adapt to the new jump mechanics

Well, just because we have new physics doesn't mean they can't be improved. You could just as well say new update, new physics. Of course you shouldn't arbitrarily update physics, but EEU is in such an early beta state that physics changes would break very few levels.

A few users have explained why they don't like the current physics, but you haven't given any reason for your case. Why do you think we should adapt to the exact physics we have now?


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#8 2019-10-29 06:47:17

Minisaurus
Banned

Re: Add ee jumping mechanics to EEU

This is when we should not care about breaking every level in EEU in order to achieve physics improvements, later on, when the game open to all public, it will be harder to have the liberty of changes EEU have in this stage

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#9 2019-10-29 08:40:40

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Add ee jumping mechanics to EEU

i love no jump delay


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#10 2019-10-29 20:48:46, last edited by LukeM (2019-10-29 20:51:52)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Add ee jumping mechanics to EEU

I think in general we're pretty agreed that it should at least be a bit longer, I don't think we'll be going back to something like EE where it takes a good second or two before you jump a second time though.

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#11 2019-10-29 22:23:41

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Add ee jumping mechanics to EEU

make ie 0 sec lukem wh shoudl there be a delay at all is there one in any other platformer game?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#12 2019-10-30 00:15:03

Yoshi2018
Member
From: Bathroom
Joined: 2019-07-04
Posts: 78

Re: Add ee jumping mechanics to EEU

0.2 seconds, and make space holding work better. I can't tell you how incredibly frustrating delayed jumping is. It makes challenges that should be simple worse than 60 consecutive hook jumps.


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