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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#226 2019-10-18 03:35:21, last edited by AllenCaspe9510 (2019-10-18 03:36:26)

AllenCaspe9510
Member
From: Heart Locket
Joined: 2018-03-24
Posts: 900
Website

Re: ByteArray's weekly development vlogs!

That second image In the thumbnail reminds me of the word I'm making in EE except there's no moving graphics or stuff but similar key mechanics and puzzles and consequences like death
edit: word -> world


I Animate Stuff

ezgif.com-gif-maker.gif

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#227 2019-10-18 08:37:05

daneeko
Member
From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: ByteArray's weekly development vlogs!

AllenCaspe9510 wrote:

That second image In the thumbnail reminds me of the word I'm making in EE except there's no moving graphics or stuff but similar key mechanics and puzzles and consequences like death
edit: word -> world

why did you edit in the end instead of just changiong the word


UzI5nBc.png

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#228 2019-10-21 19:28:49

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Last week we focused on fixing bugs in EEU, along with adding some new features such as some new blocks, a new smiley, and new chat commands! We'll be getting more updates out shortly.


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#229 2019-10-21 23:44:34

IanJanes
Member
From: Duluth Minnesota
Joined: 2018-01-05
Posts: 180

Re: ByteArray's weekly development vlogs!

AllenCaspe9510 wrote:

So uhh, let's try to guess the date of when will EEU Release
June 28, 2019

My birthday :>


<Download this image and make it your avatar, repent from unique avatars!
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#230 2019-10-22 13:46:17

AllenCaspe9510
Member
From: Heart Locket
Joined: 2018-03-24
Posts: 900
Website

Re: ByteArray's weekly development vlogs!

Will the accounts from the original EE (no beta) will be transfered or no?


I Animate Stuff

ezgif.com-gif-maker.gif

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#231 2019-10-22 14:46:07

NoNK
Member
Joined: 2019-07-13
Posts: 901

Re: ByteArray's weekly development vlogs!

Still waiting to get into EEU https://wiki.everybodyedits.com/images/4/40/079_skeleton

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#232 2019-10-27 20:38:34

Jorc
Member
From: Petoria
Joined: 2016-03-20
Posts: 1,351

Re: ByteArray's weekly development vlogs!

NoNK wrote:

Still waiting to get into EEU https://wiki.everybodyedits.com/images/4/40/079_skeleton

Still waiting to get into EEU too https://wiki.everybodyedits.com/images/4/40/079_skeleton

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#233 2019-10-27 21:55:24

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: ByteArray's weekly development vlogs!

Jorc wrote:
NoNK wrote:

Still waiting to get into EEU https://wiki.everybodyedits.com/images/4/40/079_skeleton

Still waiting to get into EEU too https://wiki.everybodyedits.com/images/4/40/079_skeleton

Still waiting to get into EEU as well https://wiki.everybodyedits.com/images/4/40/079_skeleton

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#234 2019-10-28 03:47:25

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Continuing updates & exploring options... #121

"This week we continued updating EE Universe, fixing various issues including the problems players were experiencing with edit zones. I also explored the option of extending my recent LDJAM entry."

And just to clarify, while in the video I said the end of November is the goal for being ready to launch the open beta/public release, as always it's subject to change. It's never easy to predict how long these things will take. //ee.failforums.me/img/smilies/tongue
At this stage, we're about half way through the beta invitations. //ee.failforums.me/img/smilies/big_smile


AllenCaspe9510 wrote:

Will the accounts from the original EE (no beta) will be transfered or no?

I don't think it's been decided for sure how that will work out, but we'll make sure everyone involved is informed as soon as we get to that point.


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#235 2019-11-04 03:05:00

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

This week we released a Halloween-themed update in EEU, that also introduced some new features like the ability to change world backgrounds, plus some bugfixes and other minor stuff (added WIP currency icons, added mute buttons, added fullscreen button to lobby). Now we're working on the next update, which will include portals & signs, along with helpful features like tabbing to autocomplete and cycle through usernames and chat commands and hopefully a bunch of bugfixes. //ee.failforums.me/img/smilies/smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#236 2019-11-04 08:34:35

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

ByteArray wrote:

This week we released a Halloween-themed update in EEU, that also introduced some new features like the ability to change world backgrounds, plus some bugfixes and other minor stuff (added WIP currency icons, added mute buttons, added fullscreen button to lobby). Now we're working on the next update, which will include portals & signs, along with helpful features like tabbing to autocomplete and cycle through usernames and chat commands and hopefully a bunch of bugfixes

i saw the halloween update it wasnt bad //ee.failforums.me/img/smilies/smile wait changing bg fo worlds?! :O which will include por-... PORTALS AND SIGNS?! //ee.failforums.me/img/smilies/big_smile //ee.failforums.me/img/smilies/big_smile //ee.failforums.me/img/smilies/big_smile //ee.failforums.me/img/smilies/big_smile //ee.failforums.me/img/smilies/big_smile //ee.failforums.me/img/smilies/big_smile //ee.failforums.me/img/smilies/big_smile yeah tabbign comes back //ee.failforums.me/img/smilies/big_smile


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#237 2019-11-04 12:22:59

Victoria
Formerly Koya556
From: Brazil, PR
Joined: 2018-12-02
Posts: 632
Website

Re: ByteArray's weekly development vlogs!

Well remembered, he is the famous smiley.
- who HG for the crazy ones!
But I like feels blocks and smileys, But I need a beta //ee.failforums.me/img/smilies/cool


Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~

Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
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#238 2019-11-04 15:07:33

HG
Member
Joined: 2017-08-16
Posts: 2,306

Re: ByteArray's weekly development vlogs!

Kizuna Ai wrote:

Well remembered, he is the famous smiley.
- who HG for the crazy ones!
But I like feels blocks and smileys, But I need a beta //ee.failforums.me/img/smilies/cool

What did HG do?

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#239 2019-11-04 15:11:18, last edited by NoNK (2019-11-04 15:11:38)

NoNK
Member
Joined: 2019-07-13
Posts: 901

Re: ByteArray's weekly development vlogs!

https://wiki.everybodyedits.com/images/4/40/079_skeleton :skull: still not in EEU :skull: https://wiki.everybodyedits.com/images/4/40/079_skeleton

has anyone else from kong made it yet? I want to spend time with peace

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#240 2019-11-04 15:11:22, last edited by KirbyKareem (2019-11-04 15:15:35)

KirbyKareem
Member
From: America
Joined: 2018-03-31
Posts: 465

Re: ByteArray's weekly development vlogs!

Nameless wrote:
Kizuna Ai wrote:

Well remembered, he is the famous smiley.
- who HG for the crazy ones!
But I like feels blocks and smileys, But I need a beta //ee.failforums.me/img/smilies/cool

What did HG do?

HG doesn't exist.

make blocs texture nicer idk


VOKXwvt.png

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#241 2019-11-04 17:52:45

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: ByteArray's weekly development vlogs!

KirbyKareem wrote:
Nameless wrote:
Kizuna Ai wrote:

Well remembered, he is the famous smiley.
- who HG for the crazy ones!
But I like feels blocks and smileys, But I need a beta //ee.failforums.me/img/smilies/cool

What did HG do?

HG doesn't exist.

make blocs texture nicer idk

he did some EEU graphics suggestion, for example 24x24 effects (because anatoly did it first but he did it wrong) or some other textures like his race block in 24x24, i think i'll find it for a moment
for few minutes of searching i found out that HG changed his nickname to Nameless, and snipped his graphis suggestion, the only thing i've got is this:
Effects_4.png


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#242 2019-11-04 23:19:04

Charlie59876EE
Member
Joined: 2016-06-18
Posts: 137

Re: ByteArray's weekly development vlogs!

peace wrote:

wait changing bg fo worlds?!

this was already added in said halloween update


When your energy refills...
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#243 2019-11-05 00:28:13

NoNK
Member
Joined: 2019-07-13
Posts: 901

Re: ByteArray's weekly development vlogs!

Trytu wrote:

Effects_4.png

Not gonna lie, these effects look pretty awful.

The fact that I can't immediately recognize most if not all of these is not something you want to see in a fast past chinese smiley simulator game.

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#244 2019-11-05 14:08:57

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: ByteArray's weekly development vlogs!

NoNK wrote:

Not gonna lie, these effects look pretty awful.

The fact that I can't immediately recognize most if not all of these is not something you want to see in a fast past chinese smiley simulator game.

he updated them to look more recognizable, but he "<snip>"-ed them on it's topic (24*24 effects) so it's first version, that don't looks so great (later versions had srike through "(\)" that looked better as removal of the effects, but like i said i haven't access to his erased topicks)


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#245 2019-11-08 08:14:32, last edited by PiotrGrochowski (2019-11-08 13:46:58)

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: ByteArray's weekly development vlogs!

PiotrGrochowski wrote:
PiotrGrochowski wrote:

"The UI font in the game will not be able to be changed, since that's an important element of the game's design."
What do you mean "an important element of the game's design"? What exactly is so important that its design is valued over the user's ability to customize? I don't get it. I might have to hack the game.

In particular, what font is it? Either it is a font specifically, SPECIFICALLY designed for EEU that the development team created or hired someone to create it for EEU, or you should give users the right to use any of their own system fonts. If your development team made a font specifically for EEU and thought out every single detail to match the entire game and nothing else, what you are doing makes sense. If you choose a font made in, say, 1998 then its designer most likely wasn't thinking "There will be a multiplayer level editing platformer game with 24×24 sprites in early 2019 named Everybody Edits Universe, so I should make a font to match that!" and the user's system fonts are objectively equally good and usable in EEU.

so it turns out the developers changed their mind, because the font being a webfont, it can be replaced successfully: FjVkvx4.png

to make it so that it couldn't be changed, it would have to have each character in an swfsvg file, the same way you did the blocks


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#246 2019-11-08 15:43:10

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: ByteArray's weekly development vlogs!

PiotrGrochowski wrote:
PiotrGrochowski wrote:

so it turns out the developers changed their mind, because the font being a webfont, it can be replaced successfully: https://i.imgur.com/FjVkvx4.png

to make it so that it couldn't be changed, it would have to have each character in an swfsvg file, the same way you did the blocks

It can technically be changed through browser hackery, yes, it's just unsupported and will likely break things.

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#247 2019-11-11 04:20:50

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#248 2019-11-12 00:53:50

Bry10022
Member
From: GrowCity
Joined: 2019-11-08
Posts: 22

Re: ByteArray's weekly development vlogs!

I wonder if Everybody Edits Universe will support inserting unicode letters, unlike Everybody Edits?


Bry10022Siggy.gif
Thanks to Raphe9000 for telling me about Universal Sig rotator.
Hello! I am Bry10022. I play Everybody Edits, GrowTopia, and Minecraft…

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#249 2019-11-12 12:43:38

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
Website

Re: ByteArray's weekly development vlogs!

Bry10022 wrote:

I wonder if Everybody Edits Universe will support inserting unicode letters, unlike Everybody Edits?

I think I remember the staff said that is true.


https://wiki.everybodyedits.com/images/8/8f/117_cat ~meow~ https://wiki.everybodyedits.com/images/8/8f/117_cat
Posting Goal: 2000
#Joe Griffin
Signature
Thanks HG for the signature and avatar!!!

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#250 2019-11-12 15:40:45

KirbyKareem
Member
From: America
Joined: 2018-03-31
Posts: 465

Re: ByteArray's weekly development vlogs!

Bry10022 wrote:

I wonder if Everybody Edits Universe will support inserting unicode letters, unlike Everybody Edits?

unicode used to be supported in ee but people would make bad symbols with them


VOKXwvt.png

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