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#276 2019-12-24 05:06:23

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

We now have portals in EEU! Their behavior is highly experimental and subject to change, so be sure to let us know what you think. //ee.failforums.me/img/smilies/big_smile
The video didn't show them in action since they were still being fine-tuned while I was making the video. //ee.failforums.me/img/smilies/tongue

AllenCaspe9510 wrote:

What happens to the trophy block? Does it still function as a win block?
You can make secret endings using crown block? Also, thinking about making your own win message when they touch a crown block or a trophy block

We'll planning on reserving the trophy for use as an award for building contests in the game and such. Custom win messages do sound like a good idea, definitely something to consider.


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#277 2019-12-24 11:16:55

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

gonna test them!


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thanks hg for making this much better and ty for my avatar aswell

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#278 2019-12-30 04:43:11, last edited by ByteArray (2019-12-30 04:43:41)

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

"2019 has definitely been a busy year. And while I'm not quite where I was initially hoping to be by this point, progress has definitely been made, and I'm looking forward to entering this new year."


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#279 2019-12-30 06:25:07

Joeyjoey65
Member
Joined: 2017-11-05
Posts: 396

Re: ByteArray's weekly development vlogs!

another decade, lets gooo

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#280 2020-01-04 07:39:28

AllenCaspe9510
Member
From: Heart Locket
Joined: 2018-03-24
Posts: 901
Website

Re: ByteArray's weekly development vlogs!

I wonder how EEU will handle rare cases like players jumping into random worlds and immediately sending messages and few moments, leaves the world and jumps to the next world, does the message again and same process. These messages can be anything, adverticing, offensive, Nsfw, etc. Because of this, there's not enough time to react to report the player jumping worlds sending quick messages and leaves and jumps to the next world.


I Animate Stuff

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#281 2020-01-04 13:27:23

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: ByteArray's weekly development vlogs!

AllenCaspe9510 wrote:

I wonder how EEU will handle rare cases like players jumping into random worlds and immediately sending messages and few moments, leaves the world and jumps to the next world, does the message again and same process. These messages can be anything, adverticing, offensive, Nsfw, etc. Because of this, there's not enough time to react to report the player jumping worlds sending quick messages and leaves and jumps to the next world.

I've also found it pretty annoying that you can no longer do things like that or kicking people with the 5 minute timeout thing if they leave before you're able to do it. It'd probably make sense to allow you to do those sorts of things after the player has left the world, either by recording which players left recently or allowing you to do it by right clicking on a message in chat or something.

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#282 2020-01-04 13:37:47

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

lukem let the sever store which players left wihtint the last minute (dont sore a perosn twice if he rejoined an dleft wihtitn that minute) an dlet us do actions on them such a skicking/reporting in EEU


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thanks hg for making this much better and ty for my avatar aswell

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#283 2020-01-06 03:19:28

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

— Game Dev Log #131 —
"We've entered the new year, 2020, and I'm looking forward to seeing what new things I'll be able to create. It will take a lot of work, but in the end, it'll be worth every moment spent!"


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#284 2020-01-12 19:24:41

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

— Game Dev Log #132 —
"We've been getting back to serious work on EE Universe, and big changes will be coming over these next few weeks! This foundational work brings the game a lot closer to being ready for the release."


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#285 2020-01-20 18:43:14, last edited by Plesnuik (2020-01-20 18:43:29)

Plesnuik
Banned
Joined: 2020-01-19
Posts: 71

Re: ByteArray's weekly development vlogs!

There wasn’t a new vlog today, they’re probably getting ready for the new grand update

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#286 2020-01-27 05:04:12, last edited by ByteArray (2020-01-27 05:04:53)

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Hey guys!

Obviously there was no video last week, and that was because I was really busy with trying to wrap up the EEU update I had been working on for quite a while. I had intended to try to get the update out Sunday morning and release my vlog later in the day, but the update actually ended up taking until Thursday (and I spent Friday making a bugfix update). But it's done now! //ee.failforums.me/img/smilies/big_smile


— Game Dev Log #133 —
"It's been a busy few weeks, but we've finally introduced a new update to Everybody Edits Universe. The update brings many optimizations and the ability to zoom out to see more when playing!"


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#287 2020-01-27 08:27:42

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

WAIT UPDATE ONN EEU?! DRAD I GOTTAA CHECK!


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#288 2020-01-27 13:46:54

AllenCaspe9510
Member
From: Heart Locket
Joined: 2018-03-24
Posts: 901
Website

Re: ByteArray's weekly development vlogs!

Wil there be zones that forces zoom in or out in worlds?


I Animate Stuff

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#289 2020-01-27 16:37:22

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

AllenCaspe9510 wrote:

Wil there be zones that forces zoom in or out in worlds?

The main problem that could potentially come from forcing being zoomed out is that for some players, zooming out does cause a drop in FPS. An option to disable zooming out entirely could work though, and it's something we're considering. //ee.failforums.me/img/smilies/smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#290 2020-01-28 10:02:03

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: ByteArray's weekly development vlogs!

I officially refuse to ever play EEU. The HTML5 is a disaster and I don't trust it at all.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#291 2020-01-28 13:21:02

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: ByteArray's weekly development vlogs!

okay piotr


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#292 2020-01-28 13:51:07

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: ByteArray's weekly development vlogs!

PiotrGrochowski wrote:

I officially refuse to ever play EEU. The HTML5 is a disaster and I don't trust it at all.

Could you explain why you think that? We might be able to help by explaining or clarifying some things.

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#293 2020-01-28 15:28:47

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: ByteArray's weekly development vlogs!

LukeM wrote:
PiotrGrochowski wrote:

I officially refuse to ever play EEU. The HTML5 is a disaster and I don't trust it at all.

Could you explain why you think that? We might be able to help by explaining or clarifying some things.

It's Piotr, he can't use any technology made after 1999.


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#294 2020-01-28 15:42:03

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: ByteArray's weekly development vlogs!

ZeldaXD wrote:
LukeM wrote:
PiotrGrochowski wrote:

I officially refuse to ever play EEU. The HTML5 is a disaster and I don't trust it at all.

Could you explain why you think that? We might be able to help by explaining or clarifying some things.

It's Piotr, he can't use any technology made after 1999.

Ofc, can't trust anything that isn't tested by two decades of usage


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signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#295 2020-01-28 17:29:47, last edited by drunkbnu (2020-01-28 17:31:31)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: ByteArray's weekly development vlogs!

TaskManager wrote:

Ofc, can't trust anything that isn't tested by two decades of usage

Don't forget, tested and optimized.

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#296 2020-01-28 17:51:19

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: ByteArray's weekly development vlogs!

Nameless wrote:
TaskManager wrote:

Ofc, can't trust anything that isn't tested by two decades of usage

Don't forget, tested and optimized.

i clicked on that link, read the text, instantly wanted to reply with wtf, and then noticed i already left a post below him

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#297 2020-01-28 18:16:39

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,824

Re: ByteArray's weekly development vlogs!

Let's not have this conversation here.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#298 2020-01-28 21:09:10, last edited by PiotrGrochowski (2020-11-04 16:32:08)

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: ByteArray's weekly development vlogs!

Nameless wrote:
TaskManager wrote:

Ofc, can't trust anything that isn't tested by two decades of usage

Don't forget, tested and optimized.

That's why I now attempt to make C++ software. After all, if the -O3 flag is set, the collective efforts of thousands, if not millions of people will make the resulting native Microsoft Windows x86 code run very fast and sustain the required 60fps.

Edit: tetrisimplementation.netlify.app . I quit Github permanently


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#299 2020-01-28 22:02:18

BuzzerBee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 4,566

Re: ByteArray's weekly development vlogs!

Piotr, Tomahawk said just before your post not to have this conversation here. If you're looking to debate HTML5 vs Flash or whatever, we have an entire Debates subforum. Or you can just keep it in PMs. This is a verbal warning, please stay on topic.


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#300 2020-02-01 11:22:25

Kaleb
Formerly Kaleb123
From: California of America
Joined: 2015-02-19
Posts: 1,263

Re: ByteArray's weekly development vlogs!

How do I play Everybody Edits Universe?

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