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#1 2021-03-03 18:38:48, last edited by TowerOfDustAndDecay (2023-10-28 04:45:19)

TowerOfDustAndDecay
Member
Joined: 2021-01-03
Posts: 85

Obstacle concepts:

- Hook Jump Stick Out -

Difficulty: If not mistaken, about Insane.

Basically a hook jump, but the top block "sticks out", meaning you have to jump farther, easier with effects.

- Moon Hook Jump -

Difficulty: Insane+

I believe I can fly. Anyways, just a hook jump but there's boosts in the space, what makes it hard is getting back to the hook jump to get to the top of it. The one block version of this is basically luck based, as you need to jump at the exact sparse frames eligible for the jump.

- 4 Block Jump -

Difficulty: Impossible?

Basically you jump over 4 blocks, it's impossible without effects, as when you have none, you can only jump 3 blocks or so. Not to be confused with Pixel Jumps.

- 3 Block Hook Jump -

Difficulty: Impossible?

Just a hook jump but 3 blocks.

- Half Block Squeeze -

Difficulty: Impossible

You squeeze through a 1/2 block space, what strips it from it's possibility is that a smiley is 1 block.

- Clip -

Difficulty: Impossible

clip through wall https://wiki.everybodyedits.com/images/c/c0/069_LOL

- Freezer Jump -

Difficulty: ???

Make sure you don't have full screen. Anyways, jump, and while midair (this works best when your smiley is at the highest point of jumping), hold the top of the window to freeze EE. If you're lucky enough, you would break EE physics, all because of this jump.

- Smooth Gap Walk -

Difficulty: Insane+

A series of gap walks (gap walks are like crossing a 1 block gap without jumping) that are just done by holding right, no letting go. This is hard because you are not being careful.

- Club Jump -

Difficulty: Insane?

One block hook jump, but there's a blockage that sticks out one block on both sides. What gives it it's name is it's club shape, if traditionalized.

2023 UPDATE: God, I must've been failing all my physics classes.


2015-2018 - Beginning of the brain's decomposition.
2019 - Not knowing any better.
2020 - A disasterous return.
2021 - OW THE EDGE OW OW STOP IT HURTS
2022 - Actual redemption!
2023 - Remorse. Lots of it.

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#2 2021-03-03 18:57:41

Minimania
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Re: Obstacle concepts:

TowerOfDustAndDecay wrote:

Basically you jump over 4 blocks, it's impossible without effects

Nope, you can do it with ice


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#3 2021-03-03 19:11:32

2b55b5g
Formerly 2B55B5G TNG
Joined: 2016-08-27
Posts: 3,002

Re: Obstacle concepts:

the hook jump with the stick out
pretty sure it's impossible without effects
unless you mean a t-jump


she/her

also known as DevilCharlotte

search 2bisniekitastan if you wanna find my worlds on ArchivEE

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#4 2021-03-03 19:19:16

TowerOfDustAndDecay
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Joined: 2021-01-03
Posts: 85

Re: Obstacle concepts:

Minimania wrote:
TowerOfDustAndDecay wrote:

Basically you jump over 4 blocks, it's impossible without effects

Nope, you can do it with ice

gif?


2015-2018 - Beginning of the brain's decomposition.
2019 - Not knowing any better.
2020 - A disasterous return.
2021 - OW THE EDGE OW OW STOP IT HURTS
2022 - Actual redemption!
2023 - Remorse. Lots of it.

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#5 2021-03-03 21:01:12, last edited by KyYay (2021-03-03 21:05:42)

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 133

Re: Obstacle concepts:

TowerOfDustAndDecay wrote:
Minimania wrote:
TowerOfDustAndDecay wrote:

Basically you jump over 4 blocks, it's impossible without effects

Nope, you can do it with ice

gif?

Nm2lIyigYI.gif
also not to nitpick but "gap walks" are traditionally called hovers (and how would you force them to not let go (assuming unmodded eeo)? a timer?)


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#6 2021-03-03 21:08:56

TowerOfDustAndDecay
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Joined: 2021-01-03
Posts: 85

Re: Obstacle concepts:

KyYay wrote:
TowerOfDustAndDecay wrote:
Minimania wrote:
TowerOfDustAndDecay wrote:

Basically you jump over 4 blocks, it's impossible without effects

Nope, you can do it with ice

gif?

https://cdn.discordapp.com/attachments/ … IyigYI.gif
also not to nitpick but "gap walks" are traditionally called hovers (and how would you force them to not let go (assuming unmodded eeo)? a timer?)

Not enforcable, but not to say that it's impossible to not let go (but passing the thing is kinda impossible ig)


2015-2018 - Beginning of the brain's decomposition.
2019 - Not knowing any better.
2020 - A disasterous return.
2021 - OW THE EDGE OW OW STOP IT HURTS
2022 - Actual redemption!
2023 - Remorse. Lots of it.

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#7 2021-03-03 21:09:34

TowerOfDustAndDecay
Member
Joined: 2021-01-03
Posts: 85

Re: Obstacle concepts:

2B55B5G TNG wrote:

the hook jump with the stick out
pretty sure it's impossible without effects
unless you mean a t-jump

now that you mention it is kinda t shaped


2015-2018 - Beginning of the brain's decomposition.
2019 - Not knowing any better.
2020 - A disasterous return.
2021 - OW THE EDGE OW OW STOP IT HURTS
2022 - Actual redemption!
2023 - Remorse. Lots of it.

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#8 2021-03-03 21:20:39

2b55b5g
Formerly 2B55B5G TNG
Joined: 2016-08-27
Posts: 3,002

Re: Obstacle concepts:

if you look at tier 1 of the worst in EEO, it's a world full of t-jumps


she/her

also known as DevilCharlotte

search 2bisniekitastan if you wanna find my worlds on ArchivEE

pfp: https://picrew.me/image_maker/1272810

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#9 2021-03-03 21:42:29

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: Obstacle concepts:

KyYay wrote:
TowerOfDustAndDecay wrote:
Minimania wrote:
TowerOfDustAndDecay wrote:

Basically you jump over 4 blocks, it's impossible without effects

Nope, you can do it with ice

gif?

https://cdn.discordapp.com/attachments/ … IyigYI.gif
also not to nitpick but "gap walks" are traditionally called hovers (and how would you force them to not let go (assuming unmodded eeo)? a timer?)

if you are curious how it works:

ice physics are a bit wonky, i am not going to explain how exactly it works but
the game checks for the block below you to dictate your physics
so when your smiley is in this block (the center of the smiley is within bounds of this block), your physics are different.
Hj1LFRo.png

So when you jump on a normal block and move to the block with ice physics, you can jump over 4 blocks
With this knowledge of what exactly you need to do, you can do this pretty consistently

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#10 2021-03-03 23:08:49

TowerOfDustAndDecay
Member
Joined: 2021-01-03
Posts: 85

Re: Obstacle concepts:

2B55B5G TNG wrote:

if you look at tier 1 of the worst in EEO, it's a world full of t-jumps

now that i think about it technically the t jump is just some funny way of jumping from platform to platform according to the fandom wiki


2015-2018 - Beginning of the brain's decomposition.
2019 - Not knowing any better.
2020 - A disasterous return.
2021 - OW THE EDGE OW OW STOP IT HURTS
2022 - Actual redemption!
2023 - Remorse. Lots of it.

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#11 2021-03-03 23:08:53, last edited by N1KF (2021-03-03 23:10:36)

N1KF
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Re: Obstacle concepts:

TowerOfDustAndDecay wrote:

Not enforcable, but not to say that it's impossible to not let go (but passing the thing is kinda impossible ig)

It's actually possible to do a hover while moving quickly, but it's much more precise than usual hovers. You have 1% of a second (I think) to jump mid-air after falling off a block, taking advantage of the 1 tick velocity delay which is also why 1x1 hook jumps work.

A weird phenomenon I've seen, but haven't really seen talked about is "half-jumps". You know when you're going high speed and do 1x1, but only go about half the height before falling again? I know a lot about EE physics but this one still stumps me. You could make a challenge out of that bug.

Another obstacle concept would be a very precise movement through a 1-block hole in a wall, where you must go through without losing momentum. Without a pre-made setup, these are really hard to pull off but would likely be useful in tool-assisted speedruns.


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#12 2021-03-04 00:20:45

TowerOfDustAndDecay
Member
Joined: 2021-01-03
Posts: 85

Re: Obstacle concepts:

N1KF wrote:
TowerOfDustAndDecay wrote:

Not enforcable, but not to say that it's impossible to not let go (but passing the thing is kinda impossible ig)

It's actually possible to do a hover while moving quickly, but it's much more precise than usual hovers. You have 1% of a second (I think) to jump mid-air after falling off a block, taking advantage of the 1 tick velocity delay which is also why 1x1 hook jumps work.

A weird phenomenon I've seen, but haven't really seen talked about is "half-jumps". You know when you're going high speed and do 1x1, but only go about half the height before falling again? I know a lot about EE physics but this one still stumps me. You could make a challenge out of that bug.

Another obstacle concept would be a very precise movement through a 1-block hole in a wall, where you must go through without losing momentum. Without a pre-made setup, these are really hard to pull off but would likely be useful in tool-assisted speedruns.

I don't think quick hovers are doable with no items or TAS or more...

If you're talking about the squeeze thing I made, it's not a jump. You have to get past a half a block space, horizontally or vertically. Smileys are one block though, so it ain't possible.

Also, EE TAS does exist?


2015-2018 - Beginning of the brain's decomposition.
2019 - Not knowing any better.
2020 - A disasterous return.
2021 - OW THE EDGE OW OW STOP IT HURTS
2022 - Actual redemption!
2023 - Remorse. Lots of it.

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#13 2021-03-08 00:58:07

TowerOfDustAndDecay
Member
Joined: 2021-01-03
Posts: 85

Re: Obstacle concepts:

2B55B5G TNG wrote:

the hook jump with the stick out
pretty sure it's impossible without effects
unless you mean a t-jump

It's kind of like a hook jump, but the top is wider than the bottom. Have you seen a wraparound stickout in Roblox?


2015-2018 - Beginning of the brain's decomposition.
2019 - Not knowing any better.
2020 - A disasterous return.
2021 - OW THE EDGE OW OW STOP IT HURTS
2022 - Actual redemption!
2023 - Remorse. Lots of it.

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#14 2021-03-08 02:47:33

Grilyon2
Member
From: Chile
Joined: 2015-02-15
Posts: 374

Re: Obstacle concepts:

N1KF wrote:

A weird phenomenon I've seen, but haven't really seen talked about is "half-jumps".

I thought it was named "broken hook-jump" (Idk i saw someone in the chat one day calling it like that)

KyYay wrote:

also not to nitpick but "gap walks" are traditionally called hovers (and how would you force them to not let go (assuming unmodded eeo)? a timer?)

Arrows at the end _  _  _  _  <<<< would work

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#15 2021-03-24 03:44:11

munmin78
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Joined: 2021-03-24
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Re: Obstacle concepts:

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