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#751 2021-03-16 10:48:21, last edited by MartenM (2021-03-16 10:48:54)

MartenM
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Re: Hints and leaks of unannounced content

7rvsy
jzrqH

I broke in their house and managed to quickly make some photo's. Sorry for the bad quality.


lm3hgg8.jpg

Ingame: marten22        My steam: MartenM

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#752 2021-03-16 15:43:28

Joeyjoey65
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Re: Hints and leaks of unannounced content

why they all got bows

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#753 2021-03-16 20:35:44

mutantdevle
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Re: Hints and leaks of unannounced content

Joeyjoey65 wrote:

why they all got bows

Those little blue dots aren’t part of the smileys


kMMA0S6.png dxGW6FY.png

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#754 2021-03-16 22:15:54, last edited by N1KF (2021-03-16 22:29:26)

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Re: Hints and leaks of unannounced content

Who are these mystery smileys?

I used the "Sharpen" filter on the image in Paint.NET for slightly better clarity:

https://i.imgur.com/lL1Kg83.png

Then I used Auto-Level to fix the coloring a bit:

SWtxPlz.png

edit: Try opening the images in new tabs (use context menu) and zoom out to make them feel less blurry. For me, it's easier to see the smileys and text that way. Also I forgot about the first image, but it almost surely has antennae and blue wings.


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#755 2021-03-18 07:13:22, last edited by N1KF (2021-03-18 07:18:56)

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Re: Hints and leaks of unannounced content

I just went through the last two weeks of #everybody-edits in the EE Discord server

WHY ARENT ACTIVE DISCORD USERS LEAKING THIS

Musearys wrote:

Gimme smiley ideas folks
We already have 71

[Spider]

Already got that :flushed:

Musearys wrote:

I actually made the sad smiley
It made me really sad //ee.failforums.me/img/smilies/sad

I didn't do the ghost, but we do have a ghost

I face swapped some smiley expressions. Like dog with default smiley, pumpkin with dog, etc...
It looks horrifying

I'm still working on Axolotl
It's haaaardddd

The frills are kinda hard to get right

Musearys wrote:

Ana did the Bruce smiley the other day
Asked her to make it as cursed as possible

It's wonderful
It's so epic

Probably won't be added in-game.
But there is one other smiley that just uhhhh
will never make it in-game
I don't know how to describe it

Musearys wrote:

Took us a while to come up with a new style for EE!, a few tests and stuff
Looking back at the first draft of the default smiley to the finalised one, I can see how the style evolved

I think most of the team wanted to try HD first and see how that would turn out. The tests we did with our new artists turned out really good!! Our main smiley artist is EXTREMELY talented. I love her work.
The block artist is really good too.
Vector graphics are hard to get right without making them look "same-y." It's a really niche skill I think! So I'm really happy that our graphics don't really look same-y. It's awesome. But yeah, at first it was an experiment, but then we stuck with it because, not to lie to you, things turned out really well in terms of look and style.

Musearys wrote:

cobbleAsset_14x.png

It's six blocks that kinda autotile
Not a big surprise but
I think that this style really resembles pixel art in some ways

Lemme find something real quick
This was one of the inspirations for the EE! artstyle

Kinda wanted to go with something like that but upscaled, if it makes sense?

SnowLand_Example.png

I saw this tileset pack and it like
REALLY jumped out at me

So EE! kinda takes inspiration from that sort of style, there are a few other examples
We're doing something like that next

Desert_Example.png

Desert pack :flushed:

Musearys wrote:

Action tools look epic I think
Most are really similar to EE
But fit with our new style
Boosts in EE! look a bit different though
It'd be super cute tbh, a trampoline block or something :o
Something like, you can gradually bounce higher and higher

unknown.png

Musearys wrote:

The lighting originates from the upper right corner on both eyes

Musearys wrote:

The game just uses raw SVGs from what I recall
So we can render stuff between the layers of smileys and blocks and w/e

terror.png?width=200&height=200


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#756 2021-04-27 03:56:47, last edited by Minisaurus (2021-04-27 04:01:52)

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Re: Hints and leaks of unannounced content

Blur smiley posted on Discord by Musearys:
hEFUIWu.png
Unblur applied: (fan-made)
PK79Ukq.png

_
Partially leak smiley from the contest event:
yqvCGFo.png

_
Flower leak:
EjomjP0.png
XLQArcl.png
apHyKjm.png

_
HRwgqL3.png

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#757 2021-04-27 05:09:20

2b55b5g
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Re: Hints and leaks of unannounced content

devil smiley! ! ! !!


she/her

also known as DevilCharlotte

search 2bisniekitastan if you wanna find my worlds on ArchivEE

pfp: https://picrew.me/image_maker/1272810

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#758 2021-05-12 18:41:02, last edited by Minisaurus (2021-05-12 18:44:59)

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Re: Hints and leaks of unannounced content

Recently a new leak has been confirmed:
26ABa3e.png

EE! is planning to be a type of Borderlands apparently, at least that is all the staff is talking about this last weeks.

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#759 2021-05-12 22:11:49

Raphe9000
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Re: Hints and leaks of unannounced content

Wow, I heard a rumor from a source who wishes to stay unknown about 2 months ago that there are discussions about 2K buying GGRiD. Apparently certain aspects of EE would go very well in Borderlands and NBA 2K games, but GGRiD actually owns these things, so 2K is just gonna buy the company outright and test the waters by making the new EE Borderlands inspired. I didn't think it was true, but apparently it is. It's really cool that EE will be paired with such a huge franchise!

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#760 2021-05-12 22:57:24

Minimania
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Re: Hints and leaks of unannounced content

hello yes I can confirm that we are GGRiD


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#761 2021-05-15 02:43:29

soniiiety
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Re: Hints and leaks of unannounced content

what about NVD XD

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#762 2021-05-18 01:05:55, last edited by N1KF (2021-05-18 02:12:31)

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Re: Hints and leaks of unannounced content

Hidden text

whoops. Minisaurus confirmed this is all a joke.


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#763 2021-05-19 12:52:45

MartenM
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Re: Hints and leaks of unannounced content

i6XNY
Dwne8
ndhEv

Music file 1: https://cdn.discordapp.com/attachments/ … t2_ex1.mp3
Music file 2: https://cdn.discordapp.com/attachments/ … t2_ex2.mp3

sC7GV
J45DD
YC5jC
UcqVX

Music file 3: https://cdn.discordapp.com/attachments/ … review.mp3

Ryran

Music file 4: Not going to make it that easy for you!


Pretty big read, but for the people that are not on the discord server!
If you haven't joined yet: https://discord.gg/qSUgJfCB


lm3hgg8.jpg

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#764 2021-05-24 19:39:47, last edited by Minisaurus (2021-05-24 19:45:29)

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Re: Hints and leaks of unannounced content

BfGsCb7.png
Music file 4: (I am going to make it easy for you!) https://cdn.discordapp.com/attachments/ … s_idea.mp3

4hnao6D.png
Music file: https://cdn.discordapp.com/attachments/ … view_2.mp3
Nervermind, this one is not for EE!

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#765 2021-05-25 22:05:01

N1KF
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Re: Hints and leaks of unannounced content

I finally listened to the music and wow, I really like scarletskies. The track is around 100 BPM, and I think it's in F Minor. The main chord progression seems to go F minor, B♭ minor, C minor, then E♭ minor(?) which suddenly borrows from a Phrygian or Locrian scale if I'm right about this. The idea.mp3 version's intro is about 16 seconds before it syncs up with the preview version. The preview.mp3 version also goes on a further 17 seconds, so we have around 56 seconds of total of the track so far.


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#766 2021-05-26 07:28:52

Satanya
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Re: Hints and leaks of unannounced content

N1KF wrote:

I finally listened to the music and wow, I really like scarletskies. The track is around 100 BPM, and I think it's in F Minor. The main chord progression seems to go F minor, B♭ minor, C minor, then E♭ minor(?) which suddenly borrows from a Phrygian or Locrian scale if I'm right about this. The idea.mp3 version's intro is about 16 seconds before it syncs up with the preview version. The preview.mp3 version also goes on a further 17 seconds, so we have around 56 seconds of total of the track so far.

I might upload the full thing some day. Glad you like it though!

It is 100bpm, but it's actually in A# minor! //ee.failforums.me/img/smilies/smile

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#767 2021-06-02 03:32:59, last edited by Minisaurus (2021-06-02 03:36:24)

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Re: Hints and leaks of unannounced content

Recent Discord graphic reveals:
v0PI5cs.png
GMGIy5D.png

Quote:

lNKJCTy.png

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#768 2021-06-02 05:03:43, last edited by N1KF (2021-06-02 06:21:28)

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Re: Hints and leaks of unannounced content

EPIC LEAKS BRO!!!!!!

THANK YOU graphic artist for not using anti-aliasing while upscaling the images!! Much appreciated.

edit: Here are the blocks (and smiley) of the Nature Pack known so far, aligned to grid:

HvoVRmR.png

Here are the stone backgrounds:

H7oJULf.png


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#769 2021-06-02 08:39:13

mutantdevle
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Re: Hints and leaks of unannounced content

N1KF wrote:

THANK YOU graphic artist for not using anti-aliasing while upscaling the images!! Much appreciated.

I hate to be a snitch but probably not the graphic artist’s fault. Knowing Satanya, she probably got the individual assets and slapped them together like throwing paint at a canvas //ee.failforums.me/img/smilies/tongue


kMMA0S6.png dxGW6FY.png

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#770 2021-06-04 07:55:38, last edited by N1KF (2021-06-04 09:41:13)

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Re: Hints and leaks of unannounced content

spr_basic_6.png

Basic yellow block confirmed

Musearys responded with this to a suggestion of an "actual yellow" Basic block. The yellow matches the yellow found in Nature Pack's flowers, and it doesn't seem to be a hue shift of the red block, which suggests it's the actual current texture used.

We also got this from Izzy:

EE! has not a single blue block in the game

edit: sever icon has more of the flower decorations visible! They're now in front of the smiley rather than behind.

b52424698f1a9addfd7fd1940df966b9.png

edit edit:

ApplicationFrameHost_1DgrYF98ze.png

edit edit edit:

ApplicationFrameHost_P3UdwB8kNc.png

edit edit edit edit:

adeeeeeee wrote:

I have a question
If the new EE! will have a world export for EEO and EEU. Will the blocks be free?

Musearys wrote:

Not sure and I don't really want to make any promises, we'll see how it's implemented though!
Might use "nearest equivalent" depending on what blocks they are, if you don't have them unlocked. Might temporarily allow those blocks to be used only for the import, might have a totally separate set of blocks exclusive to legacy-imported worlds. I dunno yet, to be honest! Not really much of a priority atm though

edit edit edit edit edit:
SkeletonDeco.png
Bone decoration for Desert Pack. I'll add it to my graphics compilation later.


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#771 2021-06-04 09:12:14, last edited by N1KF (2021-06-04 09:37:26)

N1KF
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Re: Hints and leaks of unannounced content

I finally finished my updated graphics compilation (not including the sand blocks):

uppuu7D.png

I added a few pixels of the background that I missed next to the Bunny Smiley.

edit: It should be noted that I don't know where the fenceless red flowers go on a grid, since there's no grid to compare them to. I'd think they're either positioned like the yellow flowers (two empty columns on left side) or the fenced red flowers (no empty columns on left side).

edit 2: Made a version with sand blocks as well. With this much space, I made both the smileys align to the grid as well!

TpijVU3.png


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#772 2021-06-05 07:19:26

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Re: Hints and leaks of unannounced content

Triple post! I went through like a week of Satanya's messages in the EE! server and this is what I found (in no particular order):

Musearys wrote:

We're doing junglepack now
It's like
a bajillion times bigger than the classic EE one

Musearys wrote:

Autotiling applies to decorations

Well, some of them
Some aren't meant to loop
But some, like fences, do

[does it apply to backgrounds]

For blocks with autotiling, yup

[if theres a ability to enable and disable autotiling then art worlds are gonna get a whole lot wackier]

There is!

Editing's been ramped up to 11
Now we need to ramp up the Everybody part to 11

[...] you can just manually look at all autotiling tiles and pick which one, so you can have like a row of diagonals or smth

Musearys wrote:

[Can we resize client with 16x16 or are we stricken with a small **** window again]

Dunno exactly how stuff like that'll work! We'll see. :AYAYAsmile: Gotta test everything out after all and polish everything (no Izzy this is not your cue)

Musearys wrote:

[I'm hoping that the game is resizable and the world canvas is scalable in multiplies of 2.]

Definitely. I think the default zoom will be 2x, but I'm not too sure yet! We'll see how it actually looks. Might also depend on your resolution, because if you have a 5k display, a 32x32 smiley and block will look too tiny

Musearys wrote:

[will players move in increments of 1 px? or will physics have a different alignment than the graphics]

I don't exactly know the specifics of physics but we'll see. I doubt movement would be based off of pixels, though-- different resolutions and all!

Musearys wrote:

https://www.youtube.com/watch?v=VM9G-T0kKkA
Trying to figure out how to replicate this style

It's so complex

[...]

I wanna make a similar style of music for something we're doing after EE. The problem is that the style, while it sounds simple in that track, is actually super complex
Despite being a full orchestra, it sounds "small" -- you can nearly count just how many trumpets there are, how many flutes, violins... You can hear absolutely every instrument.
The brass in particular is something I'm trying to replicate

Musearys wrote:

Izzzzzyyyy make a smiley I'll love
So far my favourite in EE! is unicorn
Incidentally that's the one that made the colour limit like 18
or less
It pushed the limit

Musearys wrote:

do not test me
I will make a 100,000x100,000 world just to show off

[...]

Worlds are surprisingly itty in file size!!!

Musearys wrote:

[infinite world when]

The interview with our lead dev does shed some light on that
Not exactly "infinite" but
Just how far we can push worlds

[...]

Yeah I asked a few questions about how big worlds (like the biggest obtainable Flash had would work, the 600x400 one) would work, and then I pushed the question further to like 100000x100000 ones

Musearys wrote:

[hm
What do you think if EE! had a physics engine
or a pseudo-physics engine, where blocks can be pushed, but they can't be rotated]

:zipper_mouth:


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#773 2021-06-18 17:54:56

Satanya
Formerly Lunarys
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Joined: 2018-09-28
Posts: 63

Re: Hints and leaks of unannounced content

Some extra smileys leaked (by moi) in the EE! discord which you should totally join and/or keep up with!!!

ee-mummy-2x.png
ee-bat-2x.png

Since Halloween's like four months away it means it's a perfect time to leak these halloween smileys, right?! For those of you discord users, you'll know I recycled this joke, don't judge me!!!

P.S. Sorry N1KF, I beat you to it!

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#774 2021-06-18 20:47:39

N1KF
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Re: Hints and leaks of unannounced content

Joke's on you, I don't check the EE! server that often and you just made it easier for me https://wiki.everybodyedits.com/images/c/c0/069_LOL

Either way, that motivated me to catch up with Satanya's messages. (Other users' messages are in italics, for context.)

[is this gonna be the devil smiley in ee!]

unknown.png

Possibly one of :CBmonikashrug:
I really wanna know how one of my devilish ideas would be designed :o

[The desert block having jagged borders, creates an "invisible wall" between the player and the graphic.
EE gameplay is highly precise, it would be an unforgivable issue to not be able to see where the block´s hitbox starts.
Unless the staff plan to add smooth edge version for their detailed assets, it will be terrible.]

[I think it won't cause that many troubles if hitboes will get placed properly.
Then it will be more like 3/4 block, where to get to the full block, you would need to place normal tiles.]

I like that idea...

[I would like auto-tiles to threat normal tiles the same, in oppose to threating them like air.
Will there be an option for that, or some other sollution??]

Example image (unofficial): unknown.png

Yup, you can select which tiles it treats as part of the autotile system and which it treats as air

I like the EE! devil, mutant does too
I think that's enough for myself to satisfy me

EE! world edit music is gooood
I'm listening to Onion's draft
I could probably edit a 100000x100000 world and not get bored with this music

Bat was like
the first smiley we did
Aside from the default ":)" one

I really like the hue shifting in some of the other smileys I haven't leaked
firefox_l9fKsXpULs.png
Really helps bring the quality up I feel
Instead of you know, doing light red -> dark red, it goes pink -> red -> purple
Smileys end up feeling quite colourful and lively even with limited colours
Contacted Cola1 a while back and asked him for permission to use the Cactus smiley! So that one's another smiley you all can expect

[Hue shifting and not too many colours make up amazing smileys!]

Yeah, exactly! Most our smileys have 12 or so colours, usually less, sometimes a tiny bit more. But Unicorn is the only smiley with 15+ colours I think
I'll check the count, I think it was 18, and that's the only smiley that has anything past 15 colours
12 usually is what we strive for, that or less

Checked, 18 colours

Our red dragon has 10 colours
Very pleasant gradient actually
Alien has 13

[Only extinct or non-existent smileys now]

I'd love a dodo bird smiley

[Noted]

I was kidding :EllySmug:
But a dinosaur smiley...

Red Dragon, Alien, and Cactus smileys confirmed! And perhaps partial blocks...?


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#775 2021-06-18 21:37:13

Satanya
Formerly Lunarys
From: Hell
Joined: 2018-09-28
Posts: 63

Re: Hints and leaks of unannounced content

N1KF wrote:

Joke's on you, I don't check the EE! server that often and you just made it easier for me https://wiki.everybodyedits.com/images/c/c0/069_LOL

Either way, that motivated me to catch up with Satanya's messages. (Other users' messages are in italics, for context.)

Dang, I should leak more stuff and post them here first... Extra points if you embed the emotes I used as images //ee.failforums.me/img/smilies/wink

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